Friday, February 24, 2017

RU PTS BALANCE 2.0 PART 2



Hi !
Today (24 feb 2017) RU server open the PTS and player in Russia can testing new stuff there.
The PTS only open tier 1 - 5 tank, tier 6 and above is locked. The data in PTS is develope by new developer in Mail.ru group after kick Obsidian Entertaiment.

This update bring fix from last update, now PVE, Polygon (test drive) and training room is open.
List of fix :
  • Fixed a bug due to which the M113 ACAV not displayed camouflage.
  • Fixed display of the water and the sky on the minimum graphics settings.
  • Fixed a bug due to which the tooltip text was temporary.
  • Errors in Begleitpanzer 57 model.
  • Fixed a bug due to which the long names of equipment transferred to another line wrong.
  • Fixed display of armor textures screens M60-2000.
  • Fixed a bug due to which at minimum graphics settings did not display markers bases.
  • Fixed a bug due to which the enhancement bonus wheels and tracks did not fit the description.
  • It increased the number of rounds of automatic weapons in the tapes.
  • Fixed a bug due to which the T-80B is not visible camouflage.
  • Fixed a bug due to which the Sphinx in TTX indicated correctly the thickness of armor.
  • Fixed a bug due to which in case of damage or automatic guns PU ATGM broke down both nodes.
  • Fixed several bugs that lead to the fall games after the battle.
  • Angle of coverage KAZ "Afghani" T-15 increased to 120 deg.
  • Fixed a bug due to which in the TTX B1 Centauro 105 indicated correctly the thickness of armor.
  • Bonus Reviews adaptivnaoy optics increased to 55m, adaptive optics ur. 2 - up to 70m.
  • Bonus Review have improved optics increased to 25m, improved optics ur. 2 - up to 35m.
  • Equipment "Adaptive optics ur. 2 "moved to the FV721 Fox modification menu.
  • Equipment "targeting system ur. 2 "moved to modify the menu BMD-4.
  • Equipment "Superior rotation drive ur tower. 2 "moved to the BMP-1P modification menu.
  • Equipment "Advanced Optics ur. 2 "moved to 90 Scorpion modification menu.
  • Equipment "ur radio-absorbing coatings. 2 "moved to modify the menu FV438 Swingfire.
  • Fixed a bug that caused the resetting timer premium status.

Source : aw.mail.ru 

Monday, February 20, 2017

ARMORED WARFARE PS4 GAMEPLAY



Hi guys !
Armored Warfare now trying to expand AW to other platform, that is Playstation 4. AW for PS4 is still alpha testing so only "choosen" player can try it. Curious what AW in PS4 looks like ? Here the video !




Love the video ? Please Like the video and subscribe to his Youtube channel


Source : Panzer sofa

Sunday, February 19, 2017

EARLY MODEL OF KOREAN K1 & K2 BLACK PATHER

Hi guys
Do you remember when Armored Warfare tell us that they will add Korean tank in the game ? Yep, the Korean tank are in development right now but we have early renders model of both tank. Check it out

K1














K2 BLACK PANTHER










In this picture you can see the comparison between 120mm gun and 140mm gun ( 140mm gun as the upgrade like the tier 10 Leopard, Chally and Abrams )





Source : Panzer sofa

Saturday, February 18, 2017

BALANCE 2.0 - ADDRESSING YOUR FEEDBACK

Commanders!
We would once again like to thank you for participating in our Balance 2.0 Public Test Server and for all the constructive feedback you have posted. We know that everyone is hungry for information and we want to share what we, as the developer team, are currently thinking and working on implementing as we continue testing Balance 2.0 with everyone.
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We are excited to announce that more articles addressing feedback and ongoing work on Balance 2.0 will continue to be published after this one! We are planning to have Developer Q&A sessions in the future as well as more updates on feedback and development.
In this first article, we would like to answer some of the questions raised by you, the testers, and let you know that all your feedback is being heard and considered. But first, we’d like to let everyone know that development is still going strong! Our key goal is to avoid any significant delays and follow the release plan that was confirmed during the transition period. The plan includes:
  • More vehicles
  • More maps
  • Improvements to existing systems
We’ll continue to fill you in on our plans for 2017 in the near future, but first, let’s get to the essentials.

BALANCE 2.0 FEEDBACK SO FAR

Our developers have weighed in on all the constructive feedback brought by the recent Public Test Server sessions and internal testing. Please remember that while we share our thoughts on the feedback in these articles that the final product is still under development and is subject to tweaks and changes. We are happy to have this kind of open communication with articles like these.
Feedback: The spotting system on PTS felt wonky with vehicles appearing instantly at maximum distances. Are there any plans to improve it?
We are planning to introduce several changes to the Spotting System in order to accentuate vehicle roles better.
For starters, we will slightly increase the viewrange for vehicles expected to act as spotters. We will also introduce a slow progression of viewrange increases matching technological advancements. The top viewrange will shift from the current 400-420 meters to 450-460 meters. We will also introduce some smaller improvements to spotting retrofits and add the option to unlock them in the appropriate tech lines.
Light Tanks (that are intended to spot while moving) will receive retrofits buffing viewrange on the move while AFVs will focus more on passive scouting. Altogether, these changes will lead to a better sense of progression without having MBTs feel blind.
As for the issue of vehicles instantly appearing, we are planning to introduce two mechanisms to mitigate that:
  • We’ll re-introduce a shorter version of the period where – upon losing spotting contact – the vehicle silhouette disappears but the model is still visible. The time period will be very short (approximately 1 second) but it will lead to the better understanding that the target will disappear soon
  • We’ll increase the delay between getting spotted and the “spotted” icon appearing to approximately 2.5 seconds in order to reduce the effectiveness of various “peek out – spotted icon appears – hide again” tactics.
Our goal is to introduce an intuitive spotting system without the often-criticized “disappearing tank” side-effects that will, at the same time, support sniping without excessive passive gameplay (also known as “camping”) all across the board.
More Feedback 


Feedback: Are you planning to fine-tune ammunition types further?
Yes – we are planning to improve kinetic and HEAT rounds by improving their damage bonuses as follows:
  • AP: +15% bonus damage when penetrating armor thicker than 100mm – improved to +20%
  • HEAT: +15% bonus damage when penetrating armor thinner than 100mm – improved to +20%
Some advanced high-Tier ammunitions may have this bonus increased even further. The reason for this improvement is to make proper ammunition selection a major gameplay element and to reduce HESH as the obvious ammunition choice. We will also improve interface feedback so that every player has the opportunity to better understand what happened upon impact. Overall, we will also carefully analyze future test results to make sure that no type of ammunition is overpowered.
Feedback: Falling and ramming damage is too high.
The damage calculation itself is something we will look into but we do believe that the issue will be fixed by correcting the bugs that cause excessive damage of this type.
Feedback: Early Tier MBTs feel too slow!
We are planning to slightly improve the mobility of lower Tier MBTs along with appropriate accuracy adjustments. It’s not our goal to have MBTs of any Tier extremely accurate on the move – that’s something reserved for Light Tanks.
Feedback: High Tier MBTs do not play well – they are too sluggish, fire too slow and the frontal armor is unreliable.
We will overhaul the existing Tier 9 and Tier 10 vehicles. We are aiming at removing the “pixel hunting” but their armor should generally still be reliable at the same time.
Feedback: What about autocannon gameplay? Autocannons feel useless, especially at high Tiers.
We’ll be improving the clip size by 30 to 70 percent (depending on how much the vehicle is relying on it overall) in order to increase their overall damage output. This should roughly put autocannon AFVs on par with MBTs but it is not our intention to make autocannons destroy a target with one clip.
Feedback: Have you decided on the fate of Artillery in Update 0.19?
We are still evaluating our options based on your feedback. These options include:
  • Rebalance current 0.19 direct fire artillery
  • Remove these vehicles altogether
  • Make it an indirect fire class limited to PvE only (please note that the AI-controlled artillery would be removed in such a case)
  • Convert it to a pure “support” class by giving it more utility options at the expense of damage
  • Replace artillery with a call-in (possibly a consumable)
Some of these options (especially the last two) would not be ready for Update 0.19 – in such a case the artillery class and vehicles would be removed completely and the vehicles’ costs compensated to players in full. We will run a wide survey in the future to help us determine the artillery’s fate.
Feedback: Are there any plans for specific vehicles?
Absolutely – we are planning numerous changes, including:
  • Fixing the invulnerable Chieftain 900 armor
  • Improving and fixing the T-80U
  • Reducing the burst potential of multiple ATGM launcher vehicles such as the Terminator series
  • Removing the salvo autoloader from T-90MS
  • Stock T-14 Armata will no longer have the salvo autoloader, it will be an unlockable module, which will introduce this feature at the cost of overall DPM
  • Fixing T-14 Armata armor overall
  • XM1A3 Abrams will get special AP and HEAT rounds with +35% damage bonus instead of +20% to further encourage proper ammunition selection
Feedback: And last but not least – are there any plans for end-game modes in the future?
Yes! We are planning to develop Lords of War as a competitive mode (including special Battalion gameplay). In the future, we will also add a Battalion Wars mode.

BEYOND UPDATE 0.19

The release of Balance 2.0 currently has the highest priority. Our plan is to tweak and fix the outstanding issues in order to deliver it to you as fast as possible. Balance 2.0 will be a sound foundation of Armored Warfare and we firmly believe it will improve the gameplay. Update 0.19 is the first major step of Balance 2.0 – we will be introducing more improvements in the following update.
We would like to thank you again for your patience and feedback! It really helps us make Armored Warfare the awesome game you deserve. Stay tuned for more development information and plans for the future!
We’ll see you on the battlefield!
  • Armored Warfare Development Team

Source : aw.my.com 

Sunday, February 12, 2017

IMPRESSION ABOUT BALANCE 2.0



Hi Commander ! This afternoon I tried tier 8 in EU PTS, Im only trying Leopard 2A4 EVO because I love it and Leo EVO is my country MBT's (lol).

1. The game is so bad perform. Game keep crashing randomly after match or during the match. SLI is not support in PTS so I should play with low setting ( It didnt work in my potato laptop or maybe my driver isnt up to date ?)

2. First time after MM put me in map with my team, first thing I feel is the mobility. MBT's mobility now is slow than in patch 0.18 so it feels so hard to drive an MBT

3. Weakspot's. The devs put the frontal weakspot to a new place. Im not facing all tank so I only know several. 1 thing is anoying is AFV now has more protection. Like a Ramka-99, I think this AFV now so superior. The weakspot on the side now not easy to pen. As you can see in first picture, I cant pen Ramka-99 on the side when they still have spaced armor.  The driver hatch now not a weakspot and when you shot at the turret, you only receive 50-70 Damage ( only 10% - 20% from Leo EVO full damage ).








Same case with BMP-3M Dragon too, the side armor is not easy to pen.

For the MBT's, I only meet Leo EVO and Abrams. The Abrams is the most fragile MBT I think. the frontal weakspot now is big and place in nice area. you can see the weakspot in picture below.






The Leopard 2A4 EVO 1 weakspot placed in lower glacis, is not easy to shot it but "lucky" finger can do.



4. Hit point. After several match I realized that the Base Hit point is same ( All MBT in tier 8 has same base Hit point, also in TD, LT, AFV and SPG ). The base hit point for tier 8 MBT is about 2500 or 2600 ( I forget ) and for Russia MBT they have a little bit lower hit point than western MBT ( 2400 or 2450 ). AFV is around 2000 to 2395. LT is around 2000 to 2100. SPG is 2100 (paladin) ( UPDATE : THERE IS NO SPG ANYMORE, THEY ARE TD NOW).

5. ATGM now is powerful. I dont know for sure the penetration of ATGM but the Ramka-99 is always pen me from face.

6. I like this, about Retrofits. Now you no need to grind a tank line to get new retrofits, now they are available since you open the game client, cost 500,000 in tier 8.

7. Ammo slot only 3 now so you can only bring 3 type of ammo in battle ( need to fix it )

8. SPG change to TD now


So, that's my first impression of balance 2.0, may I be wrong in reviewing B2.0 and you guys can write in the comment if I had a mistake. Overall, I like it but need more work and fix. People says its like WoT and I denied it. Its a different game with different playstyle. But will Balance 2.0 will save the population ? Idk, hope so because AW will be nice game.

MY.COM ADOPTS FUTURE WORK ON ARMORED WARFARE

Amsterdam, The Netherlands – February 11th, 2017
Developer Obsidian Entertainment and global Publisher My.com are announcing impactful changes to the development structure of Armored Warfare. From today on, the future development and update plans will be carried out entirely by My.Com.
The restructured Armored Warfare development team will be delivering on all of the new features and content previously announced.
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“At Obsidian, we are grateful to have had the opportunity to work on Armored Warfare over the last four years. We are happy to hand off Armored Warfare to the talented developers at My.com who, we know, will deliver incredible updates and content to Armored Warfare fans across the world. Our focus at Obsidian will turn to currently announced games such as Pillars of Eternity 2: Deadfire, Tyranny, and Pathfinder: Adventures along with other unannounced projects. We are proud of everything we did on Armored Warfare and want to thank all of our dedicated fans for their involvement and support.“,
said Feargus Urquhart, CEO of Obsidian Entertainment.
“We are grateful for all contributions made by everyone on the Armored Warfare development teams, past and present. The restructured Armored Warfare development team is continuing the current development and update plans and will be dedicated to deliver content to our worldwide players in the most consistent manner.“,
said Yuri Maslikov, Publishing Director of My.com.

Source : aw.my.com 

Wednesday, February 8, 2017

IM SICK :(

Hi commander
Sorry for Hiatus for 1 week, im sick right now, I got malaria so I need more sleep and chicken soup :P
But now I feeling better, so I write this for you guys. In 1 or 2 days I will post new tank in PTS.