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0.15 PATCH NOTES ( PRELIMINARY )


Hey folks, here's the latest list of patch notes for you guys to preview before the release of 0.15. As usual, we've removed the new content already covered in the initial portal preview. Please keep in mind these notes are not final and are subject to change.

I. Gameplay

  • The skill-based portion of the Matchmaker has been disabled. The matchmaker will still enforce equal distribution by tier and class, but teams will no longer be further balanced by individual player win-rates.

Bugs

  • Fixed an issue where a vehicle destroyed by a critical hit when not spotted would still appear with its turret attached to the hull
  • Fixed an issue where a vehicle's turret appeared to shake while the vehicle was moving
  • Fixed an issue where after getting kicked by the Anti-AFK system, the kicked player could then rejoin the match.
  • Fixed an issue where Achievement "Vehicle Destroyer" was not working properly.
  • Fixed an issue where the maximum gun depression for certain vehicles varied between first and third-person camera views.


II. UI

  • Added a tactile button to the map selection list in Custom Matches to indicate that it can be scrolled through.
  • Observers in Custom Matches now have an 'all-seeing-eye' icon that appears on the mini-map to indicate where the observer is.
  • Added a new button to allow custom teams to quickly swap sides
  • Added new slots in Custom Matches for 'Team Spectators' who can observe the match, but can only see what their respective team sees
  • Added a visual effect to indicate one-time use consumables are active in a match.
  • The tooltips for camo now say "Rental" instead of "Not Owned" if the camo has been temporarily purchased for 7 days
  • The Rebuild Kit count down timer is now displayed in Blue which feels much more appropriate than the previous Red
  • The Replay shortcut keys for saving and alternating through different camera positions has been changed from 1,2,3 to 7,8,9. Additionally, bookmarked camera positions are now saved on a map by map basis.

Bugs 

  • Fixed an issue where hit details and commendations were not disappearing during the match-end banner.
  • Fixed an issue in the Settings menu where players were unable to change their resolution during a replay
  • Fixed an issue in the crew menu where percentages for the Leadership Skill were displayed with one extra decimal
  • Fixed an issue where equipping the Upgraded Transmission retrofit was not reflected in the vehicle stats panel
  • Fixed an issue in Replays where renaming the replay with more than fifteen characters resulted in the name being cut-off.


III. Garage
Bugs

  • Fixed an issue where tooltips were missing for certain context menu options in the Vehicle Selection bar.
  • Fixed an issue where the new font increase displaced the max character limits for credits and experience
  • Fixed an issue where crew and commander retrain costs were missing a graphic to indicate an ongoing sale.
  • Fixed an issue where Russian localization for ammo titles was missing from incoming damage.
  • Fixed an issue in Achievements where the credit reward amount for Dealer Access did not fit inside its tab.
  • Fixed an issue in Custom Matches where observers were not listed anywhere on the HUD when spectating a custom game.
  • Fixed an issue in Basic Training where the rewards pop-up had extra characters in the text string.
  • Fixed an issue where the Ammo Tab was not functioning properly.
  • Fixed an issue in Custom Matches where resizing the window and expanding it afterward would result in parts of the window being cut-off.
  • Fixed an issue where confirmation prompts in the UI were not in all cap letters.
  • Fixed an issue where the first win of the day was displayed as temp text on the vehicle image.
  • Fixed an issue where consumable items would sometimes stick to the cursor after double-clicking on them.
  • Fixed an issue where vehicle thumbnails would disappear from the vehicle selection bar after equipping smoke grenades on Feng vehicles.
  • Fixed an issue in Custom Matches where the chat window restore button was not working properly.
  • Fixed an issue in Settings where overwriting the 'Cycle Team List' hotkey was displaying debug text.
  • Fixed an issue where ammo types for vehicles would sometimes appear to look cut-off in the frame if there were more than nine ammo types available.
  • Fixed an issue where an error notice would appear in the notifications window if there were too many module unlock messages received
  • Fixed an issue where players were unable to create a new Battalion after accepting the invitation of a disbanded Battalion.
  • Fixed an issue where sorting the player name and tank columns in the post-match screen was not working correctly
  • Fixed an issue where decal categories were not being listed in alphabetical order
  • Fixed an issue where when selling a vehicle, the text "Total Refund" was listed twice
  • Fixed an issue where PvE reward strings would not fit within the screen when set to 1280x768 resolution.
  • Fixed an issue with Replays where clicking 'Open containing folder' resulted in nothing happening
  • Fixed an issue where base paint achievements were not properly being tracked, resulting in players not being able to unlock certain base paints
  • Fixed an issue where some flag decals appeared differently in a match then in the garage.
  • The idle camera will no longer start if the selected vehicle is still in a match
  • Fixed an issue in the post-match screen where the displayed crew level was not indicative of the actual crew level.


IV. Vehicles
Global Vehicle Mobility Adjustment

  • The combined hull and turret traverse mobility MBTs benefited from, especially at high tiers, made it incredibly difficult for even the fastest of the fast vehicles (namely AFVs and LTs) to flank them. We've therefore decided to make the following changes to reduce the global effectiveness of stationary defense, while also more effectively rewarding flanking tactics:
  • Lowered the maximum MBT hull traverse speeds while remaining stationary.
  • A few vehicles, which had extraordinarily high values were hit harder, while most had minor changes.
  • Reduced the loss of hull traverse for MBTs and TDs while in motion.
  • Increased hull traverse for AFVs and LTs while in motion.
  • Lowered the maximum MBT turret traverse speeds.
  • As with the change to MBT hull traverse, a handful of vehicles with exceptionally high hull traverse were hit the hardest, but most saw very little change.

This balance pass represents a first step in addressing some of the issues related to flanking opponents and we will continue to make changes as necessary.

Light Tank Ability Changes

  • The Light Tank ability 'ECU Override' has had its cooldown reduced from 60 seconds to 45
  • Increased the duration of ECU Override from 5 seconds to 8
  • Light Tanks no longer lose speed when turning while the ability is active


High-Tier AFV Health Increase

  • At higher tiers (e.g. 7-10), AFVs have been having a harder time surviving due to the increasing alpha damage, accuracy, and mobility available to MBTs. We're making some minor HP changes right now to get things moving in the right direction, and we'll be taking larger steps to address this problem - as well as the overall jumps in power at this tier range - in the future.


  • Abbot
    • We've removed the tier 3 Abbot and replaced it with a Mk.2 variant at tier 4 in order to ensure it can more consistently enter a PvP match against other artillery
    • Players who already own the tier 3 variant will retain the vehicle and be given the Mk.2 variant as well

  • BMD-4
    • HP increased from 1330 to 1515

  • BMP-3M
    • HP increased from 1560 to 1730

  • BMPT-72 Ramka
    • HP increased from 2000 to 2265

  • C1 Ariete
    • Increased cannon depression on the Rear to -1.5 degrees

  • Challenger 1
    • Increased cannon elevation on the Rear to 3 degrees

  • Challenger 2
    • Increased cannon depression on the Front/Sides to -10 / -10 degrees
    • Reduced the rear cannon elevation from 1.5 to 1 degree
    • The nominal thickness of the Challenger 2 has been increased from 320 to 420. This is to accommodate the higher penetration values of Tier 10. This will not result in any difference in play at lower tiers.

  • Chieftain Mk.5
    • Increased cannon depression on the Front/Sides to -12 / -12 degrees

  • CRAB
    • HP increased from 1530 to 1720

  • Draco
    • HP increased from 1935 to 2065

  • Expeditionary Tank
    • Increased cannon depression on the Front/Sides/Rear to -12 / -12 / -12 degrees

  • Leopard 1
    • Increased cannon depression on the Front/Sides to -10 / -9.35 degrees

  • Leopard 1A5
    • Increased cannon depression on the Front to -10 degrees
      • Reduced the rear cannon elevation from 2 to 1 degree

  • Leopard 2
    • Decreased ATGM reload time from 14.29 to 10.284 seconds
    • Increased cannon depression on the Front/Sides/Rear to -10 / -10 / -1 degrees

  • Leopard 2AV
    • Increased cannon depression on the Front/Sides/Rear to -10 / -10 / -2 degrees

  • Leopard 2A5
    • Decreased ATGM reload time from 12.5 to 10.284 seconds
    • Increased cannon depression on the Front to -10 degrees
    • Added a new weak point to the lower left area of the turret

  • Leopard 2A6
    • Increased cannon depression on the Front to -10 degrees
    • Added a new weak point to the lower left area of the turret

  • M1134
    • Ammo capacity increased from 30 to 50. This should help prevent problems with it running out of ammo easily in PvE.

  • M41
    • Increased cannon depression on the Rear to -9.7 degrees

  • M60A2
    • Increased ATGM reload time from 14.29 to 15.24 seconds

  • MBT-70
    • Increased ATGM reload time from 13.33 to 15.24 seconds

  • Ramka-99
    • HP increased from 1495 to 1935
      • This vehicle received a larger than normal HP increase due to its poor overall performance relative to other vehicles of the same tier.

  • RDF/LT
    • Increased cannon depression on the Sides to -8 degrees

  • T-72A
    • Decreased ATGM reload time from 13.33 to 10.91 seconds

  • Type 90-II
    • Decreased ATGM reload time from 12.12 to 10.08 seconds

  • Type 98
    • Decreased HE ATGM reload time from 16.39 to 11.48 seconds
    • Increased SC ATGM reload time from 11.11 to 11.48 seconds

  • Leopard 2A6
    • Decreased ATGM reload time from 10.53 to 10.284 seconds.

  • T-90MS
    • Decreased ATGM reload time from 11.11 seconds to 10.5 seconds

  • Warrior
    • HP increased from 1980 to 2155

  • XM8
    • Increased cannon depression on the Sides to -10 degrees


Bugs

  • AMX-10P
    • Fixed an issue where camo was being applied to the vehicle's engine vents

  • BMP-1P
    • Fixed an issue where the vehicle's shot trajectory was not properly lining up with the aiming reticle

  • BMPT Prototype
    • Fixed an issue where the vehicle's right track could be seen clipping through the side-skirt after being destroyed
    • Fixed an issue where the vehicle's collision model was larger than the visible texture for the vehicle

  • C1 Ariete
    • Fixed an issue where the vehicle's tracks could be shot through after being destroyed

  • Challenger 1
    • Fixed an issue where the vehicle's ammo loadout disappeared from the Maintenance screen under certain conditions
    • Fixed an issue where the tip of the cannon armor mesh was causing the vehicle outline to not render properly

  • Centauro 120 Wolf
    • Fixed an issue where placing a decal in the first decal slot caused the decal to cover the wolf's head

  • CRAB
    • Fixed an issue where camo was being applied to the vehicle's suspension
    • Fixed an issue where the upgraded ATGM launcher was not exhibiting the correct armor surface type

  • ERC-90 F4
    • Fixed an issue where camo was being applied to the vehicle's suspension

  • LAV-150
    • Fixed an issue where camo was being applied to the vehicle's suspension

  • LAV-150 90
    • Fixed an issue where camo was not being applied to the cannon mantlet

  • Leopard 2AV
    • Fixed an issue where camo was being applied to the wheels

  • Leopard 2A6
    • Fixed an issue where camo was being applied to the vehicle's suspension and underbelly

  • M1A1 Abrams
    • Fixed an issue where the modern camo pattern was not applying to specific areas of the vehicle once the vehicle had been upgraded
    • Fixed an issue where camo was being applied to the vehicle's suspension

  • M113
    • Fixed an issue where camo was being applied to the vehicle's canvas mantlet cover.

  • M1134
    • Fixed an issue where the vehicle could not depress its ATGM launcher while looking over the rear of the vehicle in sniper mode
    • Fixed an issue where applying camo to the vehicle caused ATGMs inside their launchers to disappear

  • M2 Bradley
    • Fixed an issue where ERA covered the vehicle's headlights

  • MBT-70
    • Fixed an issue where the vehicle's turret could be shot through after being destroyed

  • OF-40
    • Fixed an issue where the texture inside the vehicle's cannon was too light

  • Object 155
    • Fixed an issue where part of the vehicle's cannon was missing collision

  • PT-76
    • Fixed an issue where camo was being applied to the hooks at the ends of the cables on the side of the vehicle
    • Fixed an issue where camo was being applied to the gaff on the side of the tank.

  • PzH 2000
    • Fixed an issue where the vehicle's upgraded cannon was not exhibiting the correct armor surface type

  • Ramka-99
    • Fixed an issue where the vehicle could be shot through after being destroyed

  • Sheridan
    • Fixed an issue where the top portion of the cannon armor mesh was causing the vehicle outline to not render properly

  • Swingfire
    • Fixed an issue where the vehicle's stats were displaying turret traverse speed despite not having a rotatable turret on the vehicle
    • Fixed an issue where canister belts remained hanging on the vehicle after the canisters had been destroyed.

  • Type 69-II
    • Fixed an issue where ERA blocks were not visible on low graphic settings.

  • Type 90-II
    • Fixed an issue causing a wheel to appear floating after the vehicle had been destroyed
    • Fixed an issue where camo was being applied to the underbelly of the vehicle

  • XM1
    • Fixed an issue where the area around the cannon base could be penned unintentionally

  • XM800T
    • Fixed an issue where shots at this vehicle could go through the cannon without damaging it

  • Wiesel
    • Fixed an issue where the vehicle's upgraded cannon was not exhibiting the correct armor surface type

  • WZ-1224
    • Fixed an issue where camo applied to the cannon appeared more saturated than camo on the rest of the vehicle


V. Maps
Operation Albatross

  • The Command Center objective now has a health bar which updates as it's being destroyed


Bugs
PvP Maps

  • Designers have done a pass on the following PvP maps to fix minor terrain, camera, and map asset issues:
    • Coastal Threat
    • Narrows
    • Reactor
    • Roughneck
    • River Point
    • Ghost Field
    • Pipelines
    • Port Storm

  • Coastal Threat
    • The bridge railings found in the southern part of the map are now destructible

  • Frostbite
    • Fixed an issue where the mission would display 'Defeat' even when players had achieved a victory.

  • Highwall
    • Fixed an issue where the white truck at A5 caused players to get stuck

  • Lost Island
    • Fixed an issue where players were able to shoot through the ship at D9

  • River Point
    • Fixed an issue where artillery vehicles could not shoot at targets situated near the map border along the A line
    • Fixed an issue where hills in the distance at B2 would disappear when viewed at a distance

  • Ghost FIeld
    • Fixed an issue where vehicles were unable to access part of the area near C3 due to an invisible wall

  • Pipelines
    • Fixed an issue where pipe textures throughout the map were not rendering properly


PvE Maps

  • Designers have done a pass on the following PvE maps to fix minor terrain, camera, and map asset issues:
    • Rolling Thunder
    • Phalanx
    • Scorpio
    • Life Jacket

  • Cerberus
    • Fixed an issue where the capture base timer was not functioning properly if an AI vehicle spawned on the capture point before appearing on the map.

  • Albatross
    • Fixed an issue where artillery were able to one-shot the Command Center

  • Banshee
    • Fixed an issue where the music cutout during the 'Victory' and 'Defeat' cutscenes
    • Fixed an issue where the secondary objective would sometimes spawn missing collision
    • Fixed an issue where several water tank models were missing collision around the map
    • Fixed an issue where the map boarder and the collision box for the border were not properly aligned

  • Cerberus
    • Designers have performed an optimization pass on Cerberus
    • Fixed an issue where the Secondary Objective mine shipments did not appear
    • Fixed an issue where truck props on the map were missing destroyed states
    • Fixed an issue where the map border would disappear when driving next to it
    • Fixed an issue where AI artillery vehicles could spawn on top of other destroyed AI vehicles

  • Dire Wolf
    • Fixed an issue where missile and building props were missing destroyed states

  • Frostbite
    • Fixed an issue where the initial subtitles for the mission did not match the VO.
    • Fixed an issue where certain building structure collision did not line up with the model
    • Fixed an issue where vehicle impact decals would flicker
    • Fixed an issue where the Mission 'Defeat' text string was grammatically incorrect

  • Ghost Hunter
    • Fixed an issue where players were able to get stuck under the secondary objective in cell D1

  • Harbinger
    • Fixed an issue where the minimap did not accurately reflect the map boundaries

  • Rolling Thunder
    • Fixed an issue where secondary objectives were sometimes missing from the mission briefing and minimap
    • Fixed an issue where players could get stuck at location D6 between a building and map debris
    • Fixed an issue where the large green supply trucks throughout the map were missing collision
    • Fixed an issue where destroyed bus props were missing collision
    • Fixed an issue where the secondary objective VO was overlapping
    • Fixed an issue where players were able to access certain parts of the map not intended

  • Sapphire
    • Fixed an issue where artillery vehicles could complete secondary objectives without them first being spotted
    • Fixed and issue where secondary objectives were never mentioned in the mission briefing

  • Snake Bite
    • Fixed an issue where the minimap was not corresponding with the map borders
    • Fixed an issue where 'Victory' music played twice before returning to the garage

  • Spearhead
    • Fixed an issue where temp textures were being applied to map props in cells G2 and C3

  • Stormy Night
    • Fixed an issue where audio would cut out during the 'Victory' screen

  • Spearhead
    • Fixed an issue where pipes at C6 were missing collision

  • Tsunami
    • Fixed an issue where primary objectives were not being displayed during the mission countdown

  • Wildfire
    • Fixed an issue where secondary objective helicopters were spawning in invisible

VI. Other
Bugs

  • Fixed an issue where a 'buzzing' noise could be heard occasionally when two vehicle drove next to each other
  • Fixed an issue where the audio for "Won" and "Lost" in PvE matches was not playing
  • Fixed an issue where terrain textures in the player's base would flicker around the Academy.
  • Fixed an issue where the UI was being sped up while watching a match replay



Source : AW forum
0.15 PATCH NOTES ( PRELIMINARY ) 0.15 PATCH NOTES ( PRELIMINARY ) Reviewed by Anton on 4/23/2016 Rating: 5

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